Droid Tycoon player guide

Droid Tycoon Upgrade Chip Station Production Guide

Compare all 35 Upgrade Chip Station rates, learn which droid to place, and see which variant upgrades repay their own chip cost.

Reviewed October 9, 2026 for v1.34.0 · Verified in game · Community reported · Calculated · Game reference.

Which droid should I put in the Upgrade Chip Station?

Place the highest rarity and variant standard droid you own. Iconics cannot be placed in the Station. Use BB-8 as your active companion when collecting to double the payout.

Collect at least once an hour because production stops at the storage cap.

Compare Station rates

Upgrade Chips per minute by droid

Production is set by the droid placed in the Station and rises with both rarity and variant, from 2 per minute for a Default Common to 70 per minute for a Stellar Mythic. Every published rate equals 2 x rarity rank x variant rank.

VariantCommonRareEpicLegendaryMythic
Default2/min4/min6/min8/min10/min
Gold4/min8/min12/min16/min20/min
Diamond6/min12/min18/min24/min30/min
Rainbow8/min16/min24/min32/min40/min
Beskar10/min20/min30/min40/min50/min
Galactic12/min24/min36/min48/min60/min
Stellar14/min28/min42/min56/min70/min
Kyber16/min32/min48/min64/min80/min

Which droid do I place?

The Station holds one non-Iconic droid. Place the highest rarity and variant combination you own. A Kyber Mythic at 80 chips per minute is the ceiling; a Kyber color adds nothing here.

Which droid do I upgrade?

Upgrade the cheapest rarities first. A Galactic Common produces 12 per minute, more than a Default Mythic at 10. The Common climb costs 275 chips; the first Mythic step alone costs 4,000.

Does the upgrade pay for itself?

Payback is the chip cost divided by the extra chips per minute the upgrade unlocks. It is collected Station time, not wall-clock time, because the Station does not run while you are offline.

RarityChips for the full climbProductionPays for itself inChips per hour once Galactic
Common2752 to 12/min27.5 min720
Rare8404 to 24/min42 min1,440
Epic7,5406 to 36/min4.2 hours2,160
Legendary26,1008 to 48/min10.9 hours2,880
Mythic116,00010 to 60/min38.7 hours3,600

Every step, priced

Use this table to compare the cost, production gain, and payback time for every variant step across every eligible rarity.

RarityStepChip costProduction gainPays for itself in
CommonDefault to Gold10+2/min5 min
CommonGold to Diamond25+2/min12.5 min
CommonDiamond to Rainbow40+2/min20 min
CommonRainbow to Beskar80+2/min40 min
CommonBeskar to Galactic120+2/min1 hour
CommonGalactic to Stellar180+2/min1.5 hours
CommonStellar to Kyber240+2/min2 hours
RareDefault to Gold30+4/min7.5 min
RareGold to Diamond60+4/min15 min
RareDiamond to Rainbow100+4/min25 min
RareRainbow to Beskar250+4/min1 hour
RareBeskar to Galactic400+4/min1.7 hours
RareGalactic to Stellar750+4/min3.1 hours
RareStellar to Kyber1,000+4/min4.2 hours
EpicDefault to Gold120+6/min20 min
EpicGold to Diamond180+6/min30 min
EpicDiamond to Rainbow240+6/min40 min
EpicRainbow to Beskar2,000+6/min5.6 hours
EpicBeskar to Galactic5,000+6/min13.9 hours
EpicGalactic to Stellar8,000+6/min22.2 hours
EpicStellar to Kyber12,000+6/min33.3 hours
LegendaryDefault to Gold400+8/min50 min
LegendaryGold to Diamond1,200+8/min2.5 hours
LegendaryDiamond to Rainbow2,500+8/min5.2 hours
LegendaryRainbow to Beskar6,000+8/min12.5 hours
LegendaryBeskar to Galactic16,000+8/min33.3 hours
LegendaryGalactic to Stellar24,000+8/min50 hours
LegendaryStellar to Kyber30,000+8/min62.5 hours
MythicDefault to Gold4,000+10/min6.7 hours
MythicGold to Diamond8,000+10/min13.3 hours
MythicDiamond to Rainbow14,000+10/min23.3 hours
MythicRainbow to Beskar30,000+10/min50 hours
MythicBeskar to Galactic60,000+10/min100 hours
MythicGalactic to Stellar90,000+10/min150 hours
MythicStellar to Kyber110,000+10/min183.3 hours

The one hour cap is doing more damage than the rate

Storage holds 60 minutes of production. Once it is full the Station keeps running into a bin that cannot accept anything, so a long session without a collection throws away most of what a good droid earned. The better your droid, the more the cap costs you.

You collectProduction keptChips per hour, Galactic MythicWith BB-8 out
Every 15 minutes100%3,6007,200
Every 30 minutes100%3,6007,200
Every 1 hour100%3,6007,200
Every 1.5 hours67%2,4004,800
Every 2 hours50%1,8003,600
Every 3 hours33%1,2002,400

A three hour session with one collection at the end gives you the same 3,600 chips a one hour session would have. That is the single biggest thing you control about this building, and it costs nothing to fix.

BB-8 doubles what you collect

BB-8 multiplies what leaves the Station rather than what accumulates. A full Galactic Mythic store pays 3,600 chips normally and 7,200 with BB-8 out.

Is the Station worth 120 Nova?

It is strongest for long play sessions where you can collect on the hour. Short check-ins do not substitute for active play because the Station has no offline production.

Droidex is an independent fan-made resource and is not affiliated with Epic Games, Fortnite, Disney, or Lucasfilm.

The short answer

The Station holds one standard droid and its rate rises with rarity and variant. Place the highest combined droid you own, then spend chips on the cheapest rarity ladders first. A complete Common climb costs 275 chips and repays in 27.5 min; the same Mythic climb costs 116,000 and takes 38.7 hours. Have BB-8 equipped when collecting and empty storage at least once an hour.

Working again after a Super Rebirth

Update v1.25 fixed the Station not working properly after a Super Rebirth. The published rates assume a functioning Station, so a player who stopped using it after incorrect post-reset output can compare the current panel with these values again.

You do not have to memorize 40 numbers

Every published rate equals two times rarity rank times variant rank. Common through Mythic count from one through five, and Default through Kyber count from one through eight. A Rainbow Epic is therefore 2 times 3 times 4, or 24 chips per minute.

Each step adds the same rate for a given rarity even though later upgrade prices rise. A Common gains 2 per minute at every step, while a Mythic gains 10. The reward for moving one step does not grow with the price, which is why low-rarity upgrades repay so much faster.

One droid, and Iconics are not allowed in

The Station has exactly one slot. Role, base income, and companion effect do not affect its production rate, so placement is simply the highest eligible rarity and variant combination owned. Iconic droids cannot be placed because they do not use the standard variant-rate ladder.

C-3PO, R2-D2, CB-23, BB-8, and the other Iconics remain valuable for their own production and companion effects. None is a Station placement option, even when its companion effect changes what happens at collection.

Keep going

Use the Station calculator for the exact droid available, compare the result with the Upgrade Chip target, and check the Nova guide before spending 120 crystals. Long active sessions with hourly collections favor the Station; brief visits and offline time do not produce chips.

Payback uses collected Station minutes, not wall-clock time. A rate that looks strong on paper still loses value whenever storage sits full or the player is offline.