Droid Tycoon game update

Droid Tycoon v1.26 Changes Explained

v1.26 adds Stellar droids, five Rebirth levels and a fifth 35-level path, expands the Nova and Cantina shops, reduces late Upgrade Chip costs, and removes the Beskar conveyor timer.

Latest monitored: v1.34.0. Editorial owner: Droidex team.

What changed in Droid Tycoon v1.26?

v1.26 adds Stellar droids, RB31–35 and a fifth path, two Nova sell bonuses, the Crit Pack, lower late-tier chip prices, and timer and accessibility fixes.

Update saved budgets, use the five-path RB35 tracker, and include the Galactic-to-Stellar upgrade step where required.

Update my Nova plan

Droid Variant Event

  • The event starts Saturday, August 15, 2026 at 1:00 PM Pacific Time.
  • The new variant is Stellar. The 24-hour launch event spawns it every 5 minutes.

Rebirth progression

  • Added 5 new Rebirth levels.
  • Added a fifth Rebirth Path.
  • Droidex now records all five paths through RB35, including the 277, 301, 326, 352, and 379 Nova Crystal rewards for RB31–35.

Nova Shop

  • Credit Sell Bonus costs 25, 40, and 55 Nova Crystals (120 total) and adds +250% Credits per level, up to +750%.
  • Chip Sell Bonus costs 60, 100, 140, and 180 Nova Crystals (480 total) and adds +50% Upgrade Chips per level, up to +200%.
  • Multi Crit costs 400, 800, 1,200, and 1,600 Nova Crystals (4,000 total).

Cantina Shop

  • Added the 3,800 V-Bucks Crit Pack with special Crit VFX, 4 Critical Chance levels, 2 Critical Amount levels, and 1 Multi Crit level; owned levels refund Nova Crystals.
  • Added New Variant Surge. Its price, duration, and exact conversion rules are still waiting for event-day evidence.

Stellar data

  • Every craftable droid now has recorded Stellar cost, income, crafting time, sell value, and Upgrade Chip payout.
  • Galactic → Stellar costs 180 Common, 750 Rare, 8,000 Epic, 24,000 Legendary, or 90,000 Mythic Upgrade Chips.
  • The Stellar Astromech Mission costs 6 trillion Credits, takes 24 minutes, and can award a Galactic Mythic blueprint at 15% or Stellar Mythic blueprint at 5%.

Current reduced Upgrade Chip costs

  • Epic Rainbow → Beskar: 2,000; Epic Beskar → Galactic: 5,000.
  • Legendary Diamond → Rainbow: 2,500; Rainbow → Beskar: 6,000; Beskar → Galactic: 16,000.
  • Mythic Diamond → Rainbow: 14,000; Rainbow → Beskar: 30,000; Beskar → Galactic: 60,000.
  • Owner-supplied game captures directly confirm the 16,000, 30,000, and 60,000 cells; the remaining final values match the current reviewed reference table.

Changes and fixes

  • Diamond, Rainbow, and Beskar are more common on the conveyor now that they do not use scheduled timers. The live board now schedules Stellar hourly at :00, Mythic hourly at :55, and Galactic every 30 minutes at :15 and :45.
  • Players now spawn in a better base order instead of appearing across the map.
  • Multi Crit X5 now displays correctly when it triggers.
  • Droidex lighting is improved for lower-end devices.
  • Added a Photosensitivity option for Crit VFX next to the Changing Booth.
  • Added the missing Galactic Event Banner to the Sandcrawler.

What players should do

  • Remove Beskar from timed-spawn planning. The live timer strip now tracks Stellar hourly at :00, Mythic hourly at :55, and Galactic every 30 minutes at :15 and :45.
  • Recalculate late Upgrade Chip targets before spending; the affected Epic, Legendary, and Mythic paths are cheaper now.
  • Add the two sell-bonus tracks and fully priced Multi Crit ladder to your Nova plan before choosing the next Super Rebirth target.
  • Use the now-complete five-path tracker through RB35; it records Path 5 and all RB31–35 requirements and Nova yields.
  • Budget the new Galactic → Stellar chip step and use the Stellar Astromech mission table before spending 6 trillion Credits.